Showing posts with label Virtual Environment. Show all posts
Showing posts with label Virtual Environment. Show all posts
24 May 2011
19 May 2011
Haunted ride Evaluation
My main ideas and intentions that I was trying to express in the project were:
In this project my aim was to create a 1 minute long animation of a haunted house, what consisted of 2 to 3 scare scenes and would fit inside the Waverley theatre. I went with a traditional haunted house ride theme with ghosts and skeletons.
The methods I use to develop my ideas were: (brainstorming, , visual research, storyboards etc)
I first created mood boards to get an idea of what style I wanted my ride to be, after deciding on a theme I went onto create sketches of the cart and entrance. I also produced a storyboard for the narrative of my final animation so I knew how it would pan out.
I took a risk by trying something new. (Explain):
I took a risk by mixing both 3d object with 2d projected images in my scare scenes. i think that this worked well and saved me a lot of time.
Some of the unexpected problems I had to solve while working were:
One problem I had when building my ride was creating fog, after applying it to my scene I couldn't set it to the right height and amount I wanted. Another problem I was faced with was cameras and making them move and follow the scares in my ride.
The decisions and choices I made to help solve these problems were:
For the fog I researched and looked at tutorials to help find how to alter the setting and also a suitable level of fog for my scene. For the cameras I just perceived and played around with the timeline until I got it looking smooth.
The things I have learnt from this particular project were: (Specific examples should be cited.)
I have learnt the difference between lights and how you can target a light on a specific object or area. I also learnt how to create fog and camera animation.
Areas for improvement , If I were to do this project again I would change or do differently:
If I was to re-do this project again I think I would work a lot more on the second scare scene. for example because it's a library I would possibly have floating books and I would spend a lot more time on creating the to make it look authentic.
A new project that might grow out of my experience maybe:
With what I have learnt I feel that I could create an animation in my own time and feel comfortable using cameras and lighting.
21 Apr 2011
Virtual Environment week 3
I have changed my scare scenes since my first ideas mainly to do with the second scene. The second scene is know longer an office its a library. here are my sketches.
Scene 1 outside.
Scene 1 outside.
Scene 2 inside.
19 Apr 2011
Virtual Environment week 3
In todays lesson we learnt how to add textures and how to make quick realistic shapes using diffuse, alpha, bump and uvw maps.
Here is a screenshot from my haunted house.
I have also finished making the entrance for my ride and here is images i researched whilst finalizing my design.
Here is the sketch i created and also the rendered version in 3ds max.
12 Apr 2011
Virtual Environment week 2
Heres a few images ive gathered for inspiration on how i would like my upstairs scare scene to look like.

Heres a screenshot of my progress.
This is how i would like my haunted ride library room to look like along with the feel as you go through it.
22 Mar 2011
Virtual Environment week 1
Mood Board
Here is a mood board for the type of style i want to portray on my haunted house ride. i have gone for a traditional theme with skeletons, chains, coffins, ghosts and so forth.
Screenshot
Here is a mood board for the type of style i want to portray on my haunted house ride. i have gone for a traditional theme with skeletons, chains, coffins, ghosts and so forth.
Screenshot
This screenshot shows the structure of the roller-coaster, I have designed in todays lesson with Andrew. I created it like this because i want to have two floors to give me space to create various rooms containing a scene and scares.
Subscribe to:
Posts (Atom)


