19 May 2011

Haunted ride Evaluation



My main ideas and intentions that I was trying to express in the project were: 
In this project my aim was to create a 1 minute long animation of a haunted house, what consisted of 2 to 3 scare scenes and would fit inside the Waverley theatre. I went with a traditional haunted house ride theme with ghosts and skeletons.

The methods I use to develop my ideas were: (brainstorming, , visual research, storyboards etc)
I first created mood boards to get an idea of what style I wanted my ride to be, after deciding on a theme I went onto create sketches of the cart and entrance.  I also produced a storyboard for the narrative of my final animation so I knew how it would pan out.

I took a risk by trying something new. (Explain):
I took a risk by mixing both 3d object with 2d projected images in my scare scenes. i think that this worked well and saved me a lot of time.

Some of the unexpected problems I had to solve while working were:
One problem I had when building  my ride was creating fog, after applying it to my scene I couldn't set it to the right height and amount I wanted. Another problem I was faced with was cameras and making them move and follow the scares in my ride.

The decisions and choices I made to help solve these problems were:
For the fog I researched and looked at tutorials to help find how to alter the setting and also a suitable level of fog for my scene. For the cameras I just perceived and played around with the timeline until I got it looking smooth.

The things I have learnt from this particular project were: (Specific examples should be cited.)
I have learnt the difference between lights and how you can target a light on a specific object or area. I also learnt how to create fog and camera animation.

Areas for improvement , If I were to do this project again I would change or do differently:
If I was to re-do this project again I think I would work a lot more on the second scare scene. for example because it's a library I would possibly have floating books and I would spend a lot more time on creating the to make it look authentic.

A new project that might grow out of my experience maybe:
With what I have learnt I feel that I could create an animation in my own time and feel comfortable using cameras and lighting.